Over the past few years there has been increasing interest in the application of Virtual Reality and Information and Communication Technologies (ICTs) in the field of rehabilitation with clinical results that demonstrate their potential. Virtual Reality has been increasingly used in physical rehabilitation to provide individualized treatments, facilitate learning and motivation, and provide patients with pleasant and enjoyable homework exercises. This is can be done, for example, by applying the use of Nintendo Wii Balance Board, low-cost visual biofeedback systems and the implementation of programs for improving the patients balance.
This workshop invites authors to submit contributions on concepts of Virtual Rehabilitation theories, development, applications, techniques or environments where interaction design plays a central role by improving the rehabilitation process at all levels.
Go to the 7th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth).
Key issues in this workshop will focus on (but are not limited to):
Belinda LangeResearch Scientist |
Belinda Lange is a research scientist at the Institute for Creative Technologies and a research assistant professor in the School of Gerontology at the University of Southern California. She received her Ph.D. and degree in physiotherapy (with honors) from the University of South Australia and her science degree from Flinders University. Lange’s research interests include the use of interactive video game and virtual reality technologies for motor rehabilitation, exergaming, cognitive assessment, postoperative exercise and virtual human character interactions. She is on the Board of Directors of the International Society for Virtual Rehabilitation and is an associate editor for the Journal Computer Animation and Virtual Worlds. Belinda was on the conference program committee for Meaningful Play conference in 2008, 2010 and 2012, co-chaired the Presence 2009 Conference, was on the organizing committee for the rehabilitation track of the Games for Health Conference in 2010, 2011 and 2012, was the workshop chair for the International Virtual Rehabilitation Conference in Zurich in 2011 and is on the program committee of the International Society for Presence Research. She is also a co-founder of , a non-profit social network that brings together individuals with disabilities and those undergoing rehabilitation with researchers, clinicians and game industry professionals.
The deadline for paper submissions is March 29, 2013. We invite researchers interested in these topics to submit a workshop paper (2-4 pages) using the IEEE format for papers. Please find detailed instructions on the Pervasive Health 2013 conference website. Papers should be submitted in PDF format via EasyChair submission page.
Please note that at least one author of an accepted position paper must register for the workshop of the PrevasiveHealth 2013 conference.
All accepted submissions would be published in the IEEE Xplore Digital Library, and indexed by dblp, Scopus and ScienceDirect and submitted to Thomson Reuters Conference Proceedings Citation Index-Science (ISI Web of Science).
High quality papers will be invited to submit an extended version for inclusion in a special issue of an (ISI) International Journal, according to the paper topic:
Habib M. Fardoun
King Abdulaziz University (KAU)
Saudi Arabia
Víctor Ruiz Penichet
University of Castilla-La Mancha
Spain
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