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New technologies applied to medicine, such as Virtual Reality (VR), are beginning
to cover all its fields, where the field where it is most used is, undoubtedly,
Rehabilitation. Virtual reality systems allow simulating aspects of everyday life
and providing flexibility in adjusting parameter settings. Intensive training, repeated,
task-oriented, cannot always be done in the real world with real objects because
the clinical characteristics of the subjects. Virtual Reality can recreate environments
as motivated and functional tasks, which in the real world could not be performed
with the same accuracy.
Virtual Reality systems allow the magnification and adaptation of the received feedback the patient obtain when he performs a task. Also it allows the program of the intensity and difficulty depending upon the therapeutic objectives and the individual circumstances of each user. Indeed, virtual reality has become very useful for patients where they interact in an imaginary world through different devices such as gloves or robots tool.
This workshop invites authors to submit contributions on concepts like: Virtual Rehabilitation theories, development, applications, techniques or environments where interaction design plays a central role by improving the rehabilitation process at all levels.
Go to the 8th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth).
Key issues in this workshop will focus on (but are not limited to):
Belinda Lange is a research scientist at the Institute for Creative Technologies and a research assistant professor in the School of Gerontology at the University of Southern California. She received her Ph.D. and degree in physiotherapy (with honors) from the University of South Australia and her science degree from Flinders University. Lange’s research interests include the use of interactive video game and virtual reality technologies for motor rehabilitation, exergaming, cognitive assessment, postoperative exercise and virtual human character interactions. She is on the Board of Directors of the International Society for Virtual Rehabilitation and is an associate editor for the Journal Computer Animation and Virtual Worlds. Belinda was on the conference program committee for Meaningful Play conference in 2008, 2010 and 2012, co-chaired the Presence 2009 Conference, was on the organizing committee for the rehabilitation track of the Games for Health Conference in 2010, 2011 and 2012, was the workshop chair for the International Virtual Rehabilitation Conference in Zurich in 2011 and is on the program committee of the International Society for Presence Research. She is also a co-founder of games4rehab.org, a non-profit social network that brings together individuals with disabilities and those undergoing rehabilitation with researchers, clinicians and game industry professionals.
The deadline for paper submissions is February 28, 2014. We invite researchers interested
in these topics to submit a workshop paper (2-4 pages) using the ACM format for
papers. Please find detailed instructions on the Pervasive Health 2014 conference website. Papers should
be submitted in PDF format via EasyChair submission page.
Please note that at least one author of an accepted position paper must register for the workshop of the PrevasiveHealth 2014 conference.
All accepted submissions will be published in the ACM Digital Library, and
indexed by dblp, Scopus and ScienceDirect and submitted
to Thomson Reuters Conference Proceedings Citation Index-Science (ISI Web of Science).
Extensions of all accepted submissions will be published in the proceeding of the Communications in Computer and Information Science (CCIS) series with ISBN. You can see the template and guidelines here: [template] [guidelines]. Camera-ready papers will be 4 pages (ACM format). Papers over 4 pages of length will not be included in the Conference Proceedings.
All accepted papers will be invited to submit an extended version for inclusion in a Focus Theme and Special Issue of an (ISI) International Journal, according to the paper topic:
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